By Defold Foundation on Apr 21, 2026
Tagged as: Newsletter, Release, Community

Hello Defolder! Here’s your fresh Defold newsletter with updates and highlights from the Defold community and the Defold Foundation. If you have something you wish to share, send us an email at info@defold.se.
Read the formatted newsletter here or read its content below:

We’ve announced the rewards for the best games made with Defold at the GamedevJS Jam 2026. Join the jam and have a chance to win!

We talked with Shiho Kaneko from Fingersoft about bringing the classic mobile hit game to the web with Defold. Read how it was made and published on Poki.
Read the Interview with Shiho Kaneko

by FIAgames
A thrilling death game visual novel set in 2030. You’re Zayn, a high school student thrown into sinister survival games.

by Second Stage Studio
This shared-world, fast-paced competitive platformer from the original creators of SpeedRunners is out now in Early Access.

by 8bitSkull
This auto battler dungeon crawler, where you summon a horde of skeletons, launched on Steam on April 10, 2026.

by Toonminator
Push Titans is now globally released on Poki. The game was also showcased on the Defold Forum.

by Aeolian Codelab
A card-based roguelike where you must survive a dangerous journey through a cursed forest, out now on Google Play.

by Hydraware
A physics-based game where you drop knights to defeat the orcs before they destroy the castle.

by Insality
This powerful library for cross-context events now includes modes, callback-based events, queues, promises, and more.

by Selim Anaç
Apply textures based on world position and surface normals, useful for terrain, rocks, and organic geometry.

by Halfstar
WebP supports both lossless and lossy images as well as alpha channels, and it’s now available in Defold through this native extension.

by Halfstar
Read microphone input with this extension, useful for voice-controlled games or chat features.

by Paweł Jarosz
Convert shaders from FragCoord.xyz to Defold directly using this simple guide.

by Daniel Widgren
A multiplayer game backend with open source code written in Erlang/OTP.
We talked with Iwan from Orenji Spark about sustaining a long-running indie game studio and switching to Defold to publish lightweight web games.
Erick reflects on how to choose the right game engine for stable, sustainable game development.
Victor Corvalán describes the process of making Push Titans in Defold and publishing it on Poki.
This article looks at the web games market and the continued growth of HTML5 game development.
We’ve shared new examples, including billboarding with two modes and texture scrolling using new shader semantics and exposed time.

by Asatte Games
Build a top-down island defense incremental game from scratch with Asatte.

by The Kernel Core
A quick overview of Defold and other game engines.

by cenker cennet
Chunk system, custom 3D particles, and an infinite map are now part of this open source Minecraft-inspired clone.

Highlights:
And many more.
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