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A* Graph Pathfinding

A high-performance A* pathfinding library written in C++11, designed for real-time games and simulations with hundreds to thousands of moving objects. Built with a focus on performance, using flat array data structures and advanced caching mechanisms.

Author Selim Anaç
License Custom License
Platforms iOS
Android
macOS
Windows
Linux
HTML5
Library Latest zip
Tags AI
Math
Stars 29