Entity Picking
This example demonstrates how to pick a game object from the 3D scene.
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This example demonstrates how to pick a game object from the 3D scene.
Create a full-screen scrolling background using a repeated texture on a glTF quad.
This example shows how to create a custom material with two textures that blend together to create a pattern effect using screen space coordinates.
This example shows how to create and apply an unlit material to a 3D model.
This example shows how to use `model.get_aabb()` to frame moving 3D objects with a camera.
This example shows how to use glTF models to build an infinite scrolling track.
This example shows how to rotate a game object to look at the object in 3D space.
This example shows a simple particle effect to imitate confetti with multiple emitters and global multipliers for all of them.
This example demonstrates how to create script to control a 3D camera with the mouse. Scroll wheel is used to zoom in and out.
This example demonstrates how to convert 3D world coordinates to 2D screen coordinates using camera transformations.
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