DefArc - Defold Arcweave
34DefArc is an Arcweave runtime for Defold, a toolset to easily create branching, interactive narrativ...
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DefArc is an Arcweave runtime for Defold, a toolset to easily create branching, interactive narrativ...
Create 2D fluid simulations based on metaballs.
Defold Polyglot is a simple Polyglot to Defold Tool for game localisations. Polyglot is one of many ...
Easily and conveniently create different, interactive, intriguing, branched, non-linear conversation...
Makes any Lua table runtime immutable (read-only).
Easily and safely manage posting messages in Defold.
Squid is a standalone injectable system for saveable logging of user logs, errors and crashes for De...
This example shows how to set and animate the normalized cursor value.
This example demonstrates how to add different health bars.
This example shows a simple particle effect for imitating fire and smoke using two emitters and 3 modifiers in a single particlefx component.
This example shows a simple setup with a dynamic body physics object and two dynamic wheel physics object joined together with a joint of type "hinge". The hinge joint can simulate an axle or a pin on which other object is rotating in respect to the base. The example shows how to create, destroy and change properties of the joints.
This example shows a simple setup with a static pivot and two dynamic weights - physics objects joined together with a joint of type "fixed" and "spring". The fixed joint can simulate a rope and spring joint a spring. The example shows how to create the joints and change the gravity to affect the pendulums.
This example shows how to create timer and cancel it anytime, using built-in timer API.
This example shows how to create timer that repeats endlessly every second
This example shows how to create timer that triggers counting every 1s and can be triggered manually and asynchronously as a reaction to user input.
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