Defold at Digital Dragons 2026

Digital Dragons 2026 - Cracow, Poland - May 17-19

Meet the Defold team at Digital Dragons, hosted at ICE Krakow Congress Centre, and see how a lightweight, production-ready game engine can help studios build, publishers ship, and partners reach more developers.

Defold at a glance

Defold is a free, source-available game engine for building 2D and 3D games from one compact production workflow. It includes a visual editor, Lua scripting, runtime, scene and GUI tools, particle and tilemap editors, debugger, profiler, build pipeline, asset system, native extensions, editor scripting, and deployment to web, mobile, desktop, and supported console platforms.

Built for shipping games

Teams choose Defold when download size, performance, fast iteration, and clear commercial terms matter. The engine is free to use, source available, extensible, and actively released on a predictable monthly cycle.

  • 2D and 3D scenes, GUI, particles, shaders, and custom rendering
  • Make games and ship them to all supported platforms
  • No royalties, no fees - completely free
  • Reach players - 600M+ plays for Defold games on Poki in 2024
  • Keep control - source available under a developer-friendly license
  • Write game logic using Lua, enhance it with native extensions (i.a. C++/C#)
  • Customize both engine and editor however you like
Defold editor with game project workspace

Why teams choose Defold

Small engine. Fast workflow. Clear terms. Defold is built around the daily decisions that affect production speed, build size, and release planning.

Start immediately, no setup

No setup marathon, no registration gate, no separate SDK stack before you can try an idea.

  • Editor, runtime, scripting, debugger, and build tools included
  • Lua workflow with native extensions when you need deeper control
  • Fast builds and hot reload for quick iteration
  • Free forever, source available, no royalties

Reach many platforms with one project

Keep one codebase for web, mobile, desktop, and supported console targets.

  • HTML5, iOS, Android, Windows, macOS, Linux, Steam, Poki, and more
  • Small builds help web and mobile games load quickly
  • Live Update support for content delivery after release
  • Production games shipped by studios worldwide

Keep your projects flexible nad lightweight

Defold is one of the smallest engines in the market, and gives you customization and flexibility options. Shrink or extend the engine, and editor whenever you need it.

  • Small size - only 1 MB empty HTML5 engine size, gzipped
  • Cut out engine parts with a single App Manifest file
  • Native extensions for SDKs, services, and platform-specific code
  • Editor scripts and custom asset pipelines
  • Monthly releases and a practical open ecosystem with source available

Small runtime, serious reach

Defold is engineered to minimize memory use, disk space, and CPU load while still giving teams a complete editor and deployment flow. This is especially useful for web portals, mobile-first teams, and publishers balancing acquisition cost with player retention.

PLATFORM DEFOLD 1.12.4 UNITY 6 (6000.0.23f1) GODOT 4.3
Android (arm64-v8a) 1.97MB 24.33MB 24.29MB
iOS (arm64) 1.49MB 18.03MB 19.59MB
HTML5 (wasm, gzip) 1.06MB 8.1MB 9.0MB
Windows 2.87MB 91.1MB 84.1MB

Test made using an empty project. Exported to target platform using default settings. Release builds. The iOS, Android and Windows numbers represent the size on disk while the HTML5 number is uncached download size when gzipped. No optimizations. Release mode.

Let's talk

We want to meet game studios, indie developers, publishers, and technology providers at Digital Dragons. Bring your roadmap, integration plans, publishing questions, or prototype, and we will help you assess where Defold fits.

We will be available in the Meet2Match application as well - search for Defold team members to book a meeting.

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