Meet Defold at gamescom 2026

Defold is a turn-key, free and source available game engine with the editor, scripting, tools, and deployment flow working together out of the box for seamless development of cross-platform games for PC, consoles, web, and mobile.

Defold Overview

Works out of the box

There is nothing more tedious than keeping tools and SDKs updated with the latest changes and requirements, especially when all you want to do is create a game. You should never have to do more than download and install Defold once. Nothing else.

You do not need Xcode to make an iOS or macOS build, neither Android Studio, nor Visual Studio. Everything's set up for you, and you can still control the build process through our command-line tools if you want to.

Build 2D and 3D games

Defold shines especially bright for 2D game development, yet does not limit you to two dimensions. Built from the ground up as a modern 3D game engine, it provides a capable foundation for fast, lightweight, performant games. Customize the rendering for your need - for PBR, stylized lighting or other special effects.

  • Visual Scene and GUI editors
  • Particle FX editor
  • Integrated Code editor with a debugger
  • Customisable rendering pipeline
  • Animation tools and support for Rive, Spine, SpriteLoop, DragonBones, 3D, or property animations
  • Built-in Tilemap editor and support for Tiled, Tilesetter, or Sprite Fusion
  • Atlas and Tile Source editors, and support for e.g. TexturePacker

Cross-platform deployment

The Defold APIs work across supported platforms, so you do not need to manage render pipelines or input methods - one code base works for all. We offer official Native Extensions for platform-specific integrations, e.g. for in-app purchases, add mediation services, networking solutions, and more.

  • One-click deployment to all target platforms from the same code base
  • Deploy to desktop, mobile, web, or consoles
  • Additional platforms such as Poki or Facebook via extensions
  • Editor and tools running on macOS, Windows and Linux

Rapid workflow

We believe speed is key to productivity, and nothing should stand in your way. Defold builds take usually only a couple of seconds. You can even push new or updated content and logic to an already running game on your device.

Native extensions

The Defold SDK lets you write engine extensions in C, C++, C# or JavaScript without building a separate engine workflow around your project. Typical use cases include high-performance calculations, hardware access such as mobile cameras, and integrating external SDKs for ads, analytics, and services.

  • Develop extensions directly in Defold
  • No extra compiler setup needed for the common cloud-build path
  • Custom engine builds in cloud or local builder
  • Reach mobile hardware, native APIs, and platform features beyond the core runtime

Free. Forever.

Defold gives you full access with no up-front costs, royalties, or licensing fees — even for supported console ports. Keep your revenue, keep your freedom, and focus on what matters: creating exceptional games.

  • No subscriptions, seat licenses, royalties, or runtime fees
  • Console ports are provided at no cost to approved console developers
  • You retain ownership of the games and extensions you create

Source available

The source code of the Defold engine, editor, and building tools is available on GitHub. Examples, tutorials, and many officially supported extensions are open sourced in the Defold GitHub organization.

  • Inspect, customize, and extend the engine and editor
  • Follow issues, releases, and development in the open
  • Developer-friendly license derived from Apache 2.0

Optimized and lightweight

Defold has a very small engine runtime and performs really well even on older hardware. We spend a significant amount of effort making sure it stays that way. The engine is designed from the ground up to conserve memory, take up little disk space, and not waste CPU cycles.

Keeping the engine small allows you to release games on platforms that many other engines are unable to support.

Empty Project Build Size

Release builds · Default settings · No optimizations

Defold 1.13.0 Unity 6.5 (6000.5.7f1) Godot 4.7.1

Android arm64

Defold
2.56 MB
Unity
31.75 MB
Godot
25.29 MB
0 10 MB 20 MB 30 MB 40 MB

iOS arm64, .ipa

Defold
1.35 MB
Unity
36.81 MB
Godot
25.29 MB
0 10 MB 20 MB 30 MB 40 MB

HTML5 Wasm, Brotli

Defold
0.83 MB
Unity
11.73 MB
Godot
6.68 MB
0 10 MB 20 MB 30 MB 40 MB

Windows

Defold
2.92 MB
Unity
37.45 MB
Godot
36.29 MB
0 10 MB 20 MB 30 MB 40 MB

Test made using an empty project. Exported to the target platform using default settings. Release builds with no additional optimizations. Android and iOS values represent exported package size. The HTML5 value represents uncached download size when compressed with gzip.

Production ready

Production games have been shipped by studios worldwide across web, mobile, desktop, and consoles. Defold games reached more than 600 million plays on Poki in 2024.

The Defold team at gamescom

Björn, Mathias, Vlad, and Paweł will attend gamescom 2026. Contact us to schedule a meeting.

Portrait of Björn Ritzl

Chairperson · Product Owner · Developer

Björn Ritzl

Veteran game developer starting in pre-smartphones mobile era, prominent advocate for browser gaming, speaker, with Defold since 2015 as Product Owner, Developer and now a chairperson at the Defold Foundation and co-founder of Refold Games studio.

Portrait of Mathias Westerdahl

Chairperson · Engine Developer

Mathias Westerdahl

In games industry since 2001, over a decade at Avalanche studios working on Just Cause or Mad Max, experienced engine and tools programmer, lead engine developer of Defold, CTO and board member at Defold Foundation, co-founder of Refold Games studio.

Portrait of Vlad Protsenko

Editor Developer

Vlad Protsenko

Specialist in Clojure and JavaFX - the technologies behind Defold's editor, speaker in the related communities, long time Defold editor developer responsible for editor customisation and automation tools.

Portrait of Paweł Jarosz

Community & Content Manager

Paweł Jarosz

Long time Defold user, now responsible for community and content for Defold, organising Defold Game Jam in September, indie game developer, speaker, running a Youtube channel about game development.

Reasons to meet

We’re looking to meet with publishers to demonstrate why Defold is a trusted, fully featured engine with all the essential services you need to successfully publish games built with Defold.

  • Production ready. Defold is battle-tested, with a proven track record of shipped games across web, mobile, desktop, and consoles.
  • Trusted technology. Studios and indies use Defold worldwide, with an engine and toolchain built for predictable releases on every major platform.
  • Essential services. Use battle-tested integrations for analytics, app economy, monetization, platform services, and game services.
  • Support. Get help with technical issues, integrations, and platform requirements during and after publishing.

No fixed stand this year

Let's meet in Cologne

Use the official gamescom biz app or MeetToMatch to schedule a meeting with the Defold team.

You can also contact us on X or LinkedIn, or email business@defold.se.

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Ready to create something awesome?

Download Defold and start building your next cross-platform game with the editor, runtime, build pipeline, and tools working together out of the box.

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