Engine runtime

Namespace: engine Language: C++ Type: Defold C++ File: engine_doc.h Source: engine/engine/src/engine_doc.h Include: engine/engine/src/engine_doc.h

Engine runtime documentation

API

–config=

Type: MACRO Override game properties with the format –config=section.key=value

Examples

$ ./dmengine --config=project.mode=TEST --config=project.server=http://testserver.com

–verify-graphics-calls=

Type: MACRO Disables OpenGL error checking. This is especially beneficial for running debug builds in the Chrome browser, in which the calls to glGetError() is notoriously slow. Default value is “true” for debug builds, and “false” for release builds.

Examples

$ ./dmengine --verify-graphics-calls=false

DM_LOG_PORT

Type: MACRO Enables receiving the log on a designated port (e.g. using telnet) Valid values are integers between [0, 65535]

DM_QUIT_ON_ESC

Type: MACRO Enables quitting the app directly by pressing the ESCAPE key. Set to “1” to enable this feature.

DM_SAVE_HOME

Type: MACRO Overrides the save directory when using sys.get_save_file()

DM_SERVICE_PORT

Type: MACRO Overrides the engine service port, when creating the internal http server (e.g web profiler) Valid values are integers between [0, 65535] and the string “dynamic” (which translates to 0). Default value is 8001.

launch_project

Type: MACRO Launch the engine with a specific project file If no project is specified, it will default to “./game.projectc”, “build/default/game.projectc”

Notes

Examples

$ ./dmengine some/folder/game.projectc