Namespace: engine
Language: C++
Type: Defold C++
File: engine_doc.h
Source: engine/engine/src/engine_doc.h
Include: engine/engine/src/engine_doc.h
Engine runtime documentation
Type: MACRO Override game properties with the format –config=section.key=value
Examples
$ ./dmengine --config=project.mode=TEST --config=project.server=http://testserver.com
Type: MACRO Disables OpenGL error checking. This is especially beneficial for running debug builds in the Chrome browser, in which the calls to glGetError() is notoriously slow. Default value is “true” for debug builds, and “false” for release builds.
Examples
$ ./dmengine --verify-graphics-calls=false
Type: MACRO Enables receiving the log on a designated port (e.g. using telnet) Valid values are integers between [0, 65535]
Type: MACRO Enables quitting the app directly by pressing the ESCAPE key. Set to “1” to enable this feature.
Type: MACRO Overrides the save directory when using sys.get_save_file()
Type: MACRO Overrides the engine service port, when creating the internal http server (e.g web profiler) Valid values are integers between [0, 65535] and the string “dynamic” (which translates to 0). Default value is 8001.
Type: MACRO Launch the engine with a specific project file If no project is specified, it will default to “./game.projectc”, “build/default/game.projectc”
Notes
Examples
$ ./dmengine some/folder/game.projectc