Namespace: dmGameObject
Language: C++
Type: Defold C++
File: res_collection.h
Source: engine/gameobject/src/dmsdk/gameobject/res_collection.h
Include: dmsdk/gameobject/res_collection.h
API for accessing loaded game object collection resources.
Type: STRUCT Opaque pointer returned by dmResource::Get for a compiled collection resource. The pointer remains valid while the caller holds a resource reference, including across resource reloads. Do not load a collection resource directly into an HCollection. An HCollection is a numeric collection handle and is not resource storage.
Type: FUNCTION Converts a live collection resource returned by dmResource::Get into the numeric collection handle used by the game-object API. The caller retains ownership of the resource reference and must release the original resource pointer with dmResource::Release. The returned handle may change when the resource is reloaded; call this function again after a reload.
Parameters
resource (dmGameObject::CollectionResource*) - Live collection resource returned by dmResource::Get.Returns
collection (dmGameObject::HCollection) - Collection handle, or 0 if resource is null.Examples
dmGameObject::CollectionResource* resource = 0;
dmResource::Result result = dmResource::Get(factory, "/main.collectionc", (void**)&resource);
if (result == dmResource::RESULT_OK)
{
dmGameObject::HCollection collection = dmGameObject::ResCollectionGetCollection(resource);
// Use collection with the game-object API.
dmResource::Release(factory, resource);
}