Namespace: dmGameSystem
Language: C++
Type: Defold C++
File: comp_model.h
Source: engine/gamesys/src/dmsdk/gamesys/components/comp_model.h
Include: dmsdk/gamesys/components/comp_model.h
API for interacting with model components.
Type: FUNCTION Play a model animation.
Parameters
world (HModelWorld) - Model world.component (HModelComponent) - Model component.anim_id (dmhash_t) - Animation to play.playback (dmRig::RigPlayback) - Playback mode.blend_duration (float) - Duration of a linear blend between the current and new animation.offset (float) - The normalized initial value of the animation cursor when the animation starts playing.playback_rate (float) - The rate with which the animation will be played. Must be positive.callback (FModelAnimationCallback) - Optional function callback to send play events to.callback_ctx (void*) - Optional function callback context (only when callback is set)Returns
result (dmRig::Result) - Result of the operation.Type: FUNCTION Model animation callback function.
Parameters
user_ctx (void*) - User contextevent_type (dmRig::RigEventType) - Animation event typeevent_data (void*) - Animation event data