Namespace: resource
Language: Lua
Type: Extension
Functions for creating Spine resources dynamically
Type: FUNCTION
Creates a spinescene resource (.spinescenec) from runtime data. Creates a Spine scene resource dynamically at runtime. This allows loading Spine animations from data rather than pre-built assets. The atlas path must reference a compiled .texturesetc resource. The created spinescene is tracked for cleanup when the collection unloads; internal intermediate JSON is removed automatically.
Parameters
path (string) - The target resource path. Must end with .spinescenecoptions (table) - Table with fields
spine_data (string) - JSON bytes of the Spine skeletonatlas_path (string) - Path to the compiled atlas resource (.texturesetc)Examples
` ` ` l u a
f u n c t i o n
i n i t ( s e l f )
L o a d
S p i n e
J S O N
d a t a
l o c a l
j s o n
=
s y s . l o a d _ r e s o u r c e ( “ / d a t a / c h a r a c t e r . s p i n e j s o n “ )
C r e a t e
s p i n e s c e n e
d y n a m i c a l l y
l o c a l
s c e n e
=
r e s o u r c e . c r e a t e _ s p i n e s c e n e ( “ / d y n / c h a r a c t e r . s p i n e s c e n e c “ ,
{
s p i n e _ d a t a
=
j s o n ,
a t l a s _ p a t h
=
” / t e x t u r e s / c h a r a c t e r . a . t e x t u r e s e t c “
} )
g o . s e t ( “ / g u i
s w a p “ ,
” s p i n e _ s c e n e “ ,
s c e n e ,
{
k e y
=
” s p i n e b o y “
} )
I t ‘ s
p o s i s b l e
t o
s e t
f r o m
g u i
c o m p o n e n t
i t s e l f
a s
w e l l :
g u i . s e t ( m s g . u r l ( ) ,
” s p i n e _ s c e n e “ ,
s c e n e ,
{
k e y
=
” s p i n e b o y “
} )
e n d
` ` `