Label

Namespace: label Language: Lua Type: Defold Lua File: label_ddf.proto Source: engine/gamesys/proto/gamesys/label_ddf.proto

Label API documentation

API

color

Type: PROPERTY The color of the label. The type of the property is vector4.

Examples

function init(self)
   -- Get the current color's y component
   local red_component = go.get("#label", "color.y")
   -- Animate the color
   go.animate("#label", "color", go.PLAYBACK_LOOP_PINGPONG, vmath.vector4(0,1,0,1), go.EASING_INOUTSINE, 1)
end

font

Type: PROPERTY The font used when rendering the label. The type of the property is hash.

Examples

How to set font using a script property (see resource.font)

go.property("my_font", resource.font("/font.font"))

function init(self)
  go.set("#label", "font", self.my_font)
end

label.get_layout_objects

Type: FUNCTION Returns the sprites and links found in the label’s current layout. Each entry contains type, id, the zero-based UTF-32 text_offset, text_length, resolved x, y, width and height, and an attributes table. The position is the lower-left object corner relative to the label’s upper-left layout origin. Inline resource rendering is not part of this MVP; sprites use their explicit dimensions or a one-em square fallback.

Parameters

Returns

Examples

local objects = label.get_layout_objects("#label")
for _, object in ipairs(objects) do
    if object.type == "link" then
        print(object.attributes.src, object.text_offset, object.text_length)
    elseif object.type == "sprite" then
        print(object.attributes.src, object.x, object.y, object.width, object.height)
    end
end

label.get_text

Type: FUNCTION Gets the text from a label component This function is deprecated. Use go.get(“#label”, “text”) instead.

Parameters

Returns

Examples

function init(self)
    local text = go.get("#label", "text")
    print(text)
end

label.layout_object

Type: STRUCT Rich-text layout object

Members

label.set_text

Type: FUNCTION Sets the text of a label component This function is deprecated. Use go.set(“#label”, “text”, value) instead. This method uses the message passing that means the value will be set after dispatch messages step. More information is available in the Application Lifecycle manual.

Parameters

Examples

function init(self)
    go.set("#label", "text", "Hello World!")
end

leading

Type: PROPERTY The leading of the label. This value is used to scale the line spacing of text. The type of the property is number.

Examples

How to query a label’s leading:

function init(self)
 -- get leading from component "label"
 local leading = go.get("#label", "leading")
 -- do something useful
 leading = leading * 1.2
 go.set("#label", "leading", leading)
end

line_break

Type: PROPERTY The line break of the label. This value is used to adjust the vertical spacing of characters in the text. The type of the property is boolean.

Examples

How to query a label’s line break:

function init(self)
 -- get line_break from component "label"
 local line_break = go.get("#label", "line_break")
 -- do something useful
 go.set("#label", "line_break", false)
end

material

Type: PROPERTY The material used when rendering the label. The type of the property is hash.

Examples

How to set material using a script property (see resource.material)

go.property("my_material", resource.material("/material.material"))

function init(self)
  go.set("#label", "material", self.my_material)
end

outline

Type: PROPERTY The outline color of the label. The type of the property is vector4.

Examples

function init(self)
   -- Get the current outline color
   local outline = go.get("#label", "outline")
   -- Animate the property
   go.animate("#label", "outline", go.PLAYBACK_LOOP_PINGPONG, vmath.vector4(0,1,0,1), go.EASING_INOUTSINE, 1)
end

scale

Type: PROPERTY The scale of the label. The type of the property is number (uniform) or vector3 (non uniform).

Examples

How to scale a label independently along the X and Y axis:

function init(self)
   -- Double the y-axis scaling on component "label"
   local yscale = go.get("#label", "scale.y")
   go.set("#label", "scale.y", yscale * 2)
   -- Set the new scale altogether
   go.set("#label", "scale", vmath.vector3(2,2,2))
   -- Animate the scale
   go.animate("#label", "scale", go.PLAYBACK_LOOP_PINGPONG, vmath.vector3(2,2,2), go.EASING_INOUTSINE, 1)
end

shadow

Type: PROPERTY The shadow color of the label. The type of the property is vector4.

Examples

function init(self)
 -- Get the current shadow color
 local shadow = go.get("#label", "shadow")
 -- Animate the property
 go.animate("#label", "shadow", go.PLAYBACK_LOOP_PINGPONG, vmath.vector4(0,1,0,1), go.EASING_INOUTSINE, 1)
end

size

Type: PROPERTY Returns the size of the label. The size will constrain the text if line break is enabled. The type of the property is vector3.

Examples

How to query a label’s size, either as a vector or selecting a specific dimension:

function init(self)
 -- get size from component "label"
 local size = go.get("#label", "size")
 local sizex = go.get("#label", "size.x")
 -- do something useful
 assert(size.x == sizex)
end

text

Type: PROPERTY The text of the label.

Examples

function init(self)
    go.set("#label", "text", "Hello World!")
    local text = go.get("#label", "text")
end

text_object_clicked

Type: MESSAGE Sent to the owning game object when an interactive rich-text object is clicked.

Parameters

text_object_hovered

Type: MESSAGE Sent to the owning game object when the pointer enters an interactive rich-text object.

Parameters

text_object_unhovered

Type: MESSAGE Sent to the owning game object when the pointer leaves an interactive rich-text object.

Parameters

tracking

Type: PROPERTY The tracking of the label. This value is used to adjust the vertical spacing of characters in the text. The type of the property is number.

Examples

How to query a label’s tracking:

function init(self)
 -- get tracking from component "label"
 local tracking = go.get("#label", "tracking")
 -- do something useful
 tracking = tracking * 1.2
 go.set("#label", "tracking", tracking)
end