Tilemap

Namespace: tilemap Language: Lua Type: Defold Lua File: script_tilemap.cpp Source: engine/gamesys/src/gamesys/scripts/script_tilemap.cpp

Functions and messages used to manipulate tile map components.

API

material

Type: PROPERTY The material used when rendering the tile map. The type of the property is hash.

Examples

How to set material using a script property (see resource.material)

go.property("my_material", resource.material("/material.material"))
function init(self)
  go.set("#tilemap", "material", self.my_material)
end

tile_source

Type: PROPERTY The tile source used when rendering the tile map. The type of the property is hash.

Examples

How to set tile source using a script property (see resource.tile_source)

go.property("my_tile_source", resource.tile_source("/tilesource.tilesource"))
function init(self)
  go.set("#tilemap", "tile_source", self.my_tile_source)
end

tilemap.get_bounds

Type: FUNCTION Get the bounds for a tile map. This function returns multiple values: The lower left corner index x and y coordinates (1-indexed), the tile map width and the tile map height. The resulting values take all tile map layers into account, meaning that the bounds are calculated as if all layers were collapsed into one.

Parameters

Returns

Examples

-- get the level bounds.
local x, y, w, h = tilemap.get_bounds("/level#tilemap")

tilemap.get_tile

Type: FUNCTION Get the tile set at the specified position in the tilemap. The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to query is identified by the URL and the layer name parameters.

Parameters

Returns

Examples

-- get the tile under the player.
local tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y)

tilemap.get_tile_info

Type: FUNCTION Get the tile information at the specified position in the tilemap. The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to query is identified by the URL and the layer name parameters.

Parameters

Returns

Examples

-- get the tile under the player.
local tile_info = tilemap.get_tile_info("/level#tilemap", "foreground", self.player_x, self.player_y)
pprint(tile_info)
-- {
--    index = 0,
--    h_flip = false,
--    v_flip = true,
--    rotate_90 = false
-- }

tilemap.get_tiles

Type: FUNCTION Retrieves all the tiles for the specified layer in the tilemap. It returns a table of rows where the keys are the tile positions (see tilemap.get_bounds()). You can iterate it using tiles[row_index][column_index].

Parameters

Returns

Examples

local left, bottom, columns_count, rows_count = tilemap.get_bounds("#tilemap")
local tiles = tilemap.get_tiles("#tilemap", "layer")
local tile, count = 0, 0
for row_index = bottom, bottom + rows_count - 1 do
    for column_index = left, left + columns_count - 1 do
        tile = tiles[row_index][column_index]
        count = count + 1
    end
end

tilemap.H_FLIP

Type: CONSTANT flip tile horizontally

tilemap.ROTATE_180

Type: CONSTANT rotate tile 180 degrees clockwise

tilemap.ROTATE_270

Type: CONSTANT rotate tile 270 degrees clockwise

tilemap.ROTATE_90

Type: CONSTANT rotate tile 90 degrees clockwise

tilemap.set_tile

Type: FUNCTION Replace a tile in a tile map with a new tile. The coordinates of the tiles are indexed so that the “first” tile just above and to the right of origin has coordinates 1,1. Tiles to the left of and below origin are indexed 0, -1, -2 and so forth.

+——-+——-+——+——+ | 0,3 | 1,3 | 2,3 | 3,3 | +——-+——-+——+——+ | 0,2 | 1,2 | 2,2 | 3,2 | +——-+——-+——+——+ | 0,1 | 1,1 | 2,1 | 3,1 | +——-O——-+——+——+ | 0,0 | 1,0 | 2,0 | 3,0 | +——-+——-+——+——+

The coordinates must be within the bounds of the tile map as it were created. That is, it is not possible to extend the size of a tile map by setting tiles outside the edges. To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters. Transform bitmask is arithmetic sum of one or both FLIP constants (tilemap.H_FLIP, tilemap.V_FLIP) and/or one of ROTATION constants (tilemap.ROTATE_90, tilemap.ROTATE_180, tilemap.ROTATE_270). Flip always applies before rotation (clockwise).

Parameters

Examples

-- Clear the tile under the player.
tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0)

-- Set tile with different combination of flip and rotation
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180)

tilemap.set_visible

Type: FUNCTION Sets the visibility of the tilemap layer

Parameters

Examples

-- Disable rendering of the layer
tilemap.set_visible("/level#tilemap", "foreground", false)

tilemap.V_FLIP

Type: CONSTANT flip tile vertically