Namespace: tilemap
Language: Lua
Type: Defold Lua
File: script_tilemap.cpp
Source: engine/gamesys/src/gamesys/scripts/script_tilemap.cpp
Functions and messages used to manipulate tile map components.
Type: PROPERTY The material used when rendering the tile map. The type of the property is hash.
Examples
How to set material using a script property (see resource.material)
go.property("my_material", resource.material("/material.material"))
function init(self)
go.set("#tilemap", "material", self.my_material)
end
Type: PROPERTY The tile source used when rendering the tile map. The type of the property is hash.
Examples
How to set tile source using a script property (see resource.tile_source)
go.property("my_tile_source", resource.tile_source("/tilesource.tilesource"))
function init(self)
go.set("#tilemap", "tile_source", self.my_tile_source)
end
Type: FUNCTION Get the bounds for a tile map. This function returns multiple values: The lower left corner index x and y coordinates (1-indexed), the tile map width and the tile map height. The resulting values take all tile map layers into account, meaning that the bounds are calculated as if all layers were collapsed into one.
Parameters
url (string |
hash | url) - the tile map |
Returns
x (number) - x coordinate of the bottom left cornery (number) - y coordinate of the bottom left cornerw (number) - number of columns (width) in the tile maph (number) - number of rows (height) in the tile mapExamples
-- get the level bounds.
local x, y, w, h = tilemap.get_bounds("/level#tilemap")
Type: FUNCTION Get the tile set at the specified position in the tilemap. The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to query is identified by the URL and the layer name parameters.
Parameters
url (string |
hash | url) - the tile map |
layer (string |
hash) - name of the layer for the tile |
x (number) - x-coordinate of the tiley (number) - y-coordinate of the tileReturns
tile (number) - index of the tileExamples
-- get the tile under the player.
local tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y)
Type: FUNCTION Get the tile information at the specified position in the tilemap. The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to query is identified by the URL and the layer name parameters.
Parameters
url (string |
hash | url) - the tile map |
layer (string |
hash) - name of the layer for the tile |
x (number) - x-coordinate of the tiley (number) - y-coordinate of the tileReturns
tile_info (table) - index of the tileExamples
-- get the tile under the player.
local tile_info = tilemap.get_tile_info("/level#tilemap", "foreground", self.player_x, self.player_y)
pprint(tile_info)
-- {
-- index = 0,
-- h_flip = false,
-- v_flip = true,
-- rotate_90 = false
-- }
Type: FUNCTION Retrieves all the tiles for the specified layer in the tilemap. It returns a table of rows where the keys are the tile positions (see tilemap.get_bounds()). You can iterate it using tiles[row_index][column_index].
Parameters
url (string |
hash | url) - the tilemap |
layer (string |
hash) - the name of the layer for the tiles |
Returns
tiles (table) - a table of rows representing the layerExamples
local left, bottom, columns_count, rows_count = tilemap.get_bounds("#tilemap")
local tiles = tilemap.get_tiles("#tilemap", "layer")
local tile, count = 0, 0
for row_index = bottom, bottom + rows_count - 1 do
for column_index = left, left + columns_count - 1 do
tile = tiles[row_index][column_index]
count = count + 1
end
end
Type: CONSTANT flip tile horizontally
Type: CONSTANT rotate tile 180 degrees clockwise
Type: CONSTANT rotate tile 270 degrees clockwise
Type: CONSTANT rotate tile 90 degrees clockwise
Type: FUNCTION Replace a tile in a tile map with a new tile. The coordinates of the tiles are indexed so that the “first” tile just above and to the right of origin has coordinates 1,1. Tiles to the left of and below origin are indexed 0, -1, -2 and so forth.
+——-+——-+——+——+ | 0,3 | 1,3 | 2,3 | 3,3 | +——-+——-+——+——+ | 0,2 | 1,2 | 2,2 | 3,2 | +——-+——-+——+——+ | 0,1 | 1,1 | 2,1 | 3,1 | +——-O——-+——+——+ | 0,0 | 1,0 | 2,0 | 3,0 | +——-+——-+——+——+
The coordinates must be within the bounds of the tile map as it were created. That is, it is not possible to extend the size of a tile map by setting tiles outside the edges. To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters. Transform bitmask is arithmetic sum of one or both FLIP constants (tilemap.H_FLIP, tilemap.V_FLIP) and/or one of ROTATION constants (tilemap.ROTATE_90, tilemap.ROTATE_180, tilemap.ROTATE_270). Flip always applies before rotation (clockwise).
Parameters
url (string |
hash | url) - the tile map |
layer (string |
hash) - name of the layer for the tile |
x (number) - x-coordinate of the tiley (number) - y-coordinate of the tiletile (number) - index of new tile to set. 0 resets the celltransform_bitmask (number) (optional) - optional flip and/or rotation should be applied to the tileExamples
-- Clear the tile under the player.
tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0)
-- Set tile with different combination of flip and rotation
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP)
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180)
Type: FUNCTION Sets the visibility of the tilemap layer
Parameters
url (string |
hash | url) - the tile map |
layer (string |
hash) - name of the layer for the tile |
visible (boolean) - should the layer be visibleExamples
-- Disable rendering of the layer
tilemap.set_visible("/level#tilemap", "foreground", false)
Type: CONSTANT flip tile vertically