- Select ref document -

Engine runtime documentation

version 1.2.162

Macros

--config=

--config=()

Override game properties with the format --config=section.key=value

Examples

$ ./dmengine --config=project.mode=TEST --config=project.server=http://testserver.com

--verify-graphics-calls=

--verify-graphics-calls=()

Disables OpenGL error checking. This is especially beneficial for running debug builds in the Chrome browser, in which the calls to glGetError() is notoriously slow.

Default value is "true" for debug builds, and "false" for release builds.

Examples

$ ./dmengine --verify-graphics-calls=false

DM_LOG_PORT

DM_LOG_PORT()

Enables receiving the log on a designated port (e.g. using telnet) Valid values are integers between [0, 65535]

DM_QUIT_ON_ESC

DM_QUIT_ON_ESC()

Enables quitting the app directly by pressing the ESCAPE key. Set to "1" to enable this feature.

DM_SAVE_HOME

DM_SAVE_HOME()

Overrides the save directory when using sys.get_save_file()

DM_SERVICE_PORT

DM_SERVICE_PORT()

Overrides the engine service port, when creating the internal http server (e.g web profiler)

Valid values are integers between [0, 65535] and the string "dynamic" (which translates to 0). Default value is 8001.

launch_project

launch_project()

Launch the engine with a specific project file

If no project is specified, it will default to "./game.projectc", "build/default/game.projectc"

Examples

$ ./dmengine some/folder/game.projectc