After many days and nights of hard work, we have finally reached our Beta stage.
If you have been here before, we hope you like our new visual style!
There's also a new presentation video about our service on the front page
for those of you who are new here.
You can now run your games on your iOS devices through the editor.
Currently, one person in your team must run OS X in order to sign the app for the others.
The idea is to provide this as a part of the service in the future, so that anyone can do the signing from any OS.
We put together a new guide
about this, which also contains a video describing how it works.
Apart from the new iOS guide, we also wrote a guide about how the scene editing
There's also a new search field in the upper right of the site, so hopefully you will find what you're looking for much faster.
As a part of this documentation effort, we have introduced tips in the editor.
They appear as a top bar when you open a file and contains some basic tips how to edit the file.
We hope they will speed up the learning curve for newcomers.
If you know what you are doing already, you can manually close a tip to make sure it never appears again.
Comments on the Site
We have integrated Disqus
to enable comments on parts of the site, like these blog entries.
So please share your thoughts below.
Other parts you can comment on are the user guides, tutorials and samples.
Still Free Service
Accepting credit card payments online turned out to be a bigger hassle here in Sweden than we thought.
We are still trying to get all involved parties to work nicely together.
The new plans page
describes how we will charge in the future, after the Beta.
We hope no one will be disappointed about not having to pay yet. :-)
- Crash when sounds are playing while rebooting the engine
- Crash when re-parenting multiple child game objects and then deleting them
- The editor leaked resources which eventually made it crash, especially on Windows
- The automatic update of the editor timed out during the install on unstable internet connections, we increased the timeout limits to make it more robust
Known Issue: Creating new branches of "larger" projects
We have seen some failures when creating new branches of some projects.
We have not yet completely found out why and when these problems occur.
What happens is that a connection is lost while the repository is being cloned on the server, which makes the operation fail.
We are still testing different approaches to fix this.
Please let us know in the forums
if you experience this.
Known Issue: Windows 8 not supported
We learned that our editor does not work well with Windows 8.
The editor starts but lacks most of the functionality.
We will provide better information about system requirements as soon as we have solved the more critical issues.
When we will support Windows 8 is still not decided.
We really hope you like this update!