Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
This release includes some Spine fixes, better multi touch support and some new native extension functionality.
We've also done some cleanup in our shaders, with regards to unused constants.
We have reworked the internal handling of touch inputs on devices, and fixed a number of issues along the way. We've introduced a new field
id in the
action.touch table, which allows you to more easily track touches.
Model matrices and built in material changes
Due to CPU batching of rendering primitives, the world space transformation is done on the CPU side. We have removed unused instances of ‘world’ matrices in the built in shaders and materials to avoid confusion and also state in the shaders that positions are in world space. In the process, we also removed som other unused shader varying variables that were transported from vertex to fragment shader.
We've fixed a few issues with our Spine support, regarding keyable draw order and discrete sampling of frames.
buffer Lua API
We've added a new Lua module named
buffer. This new module allows the user to create and manipulate buffers directly from Lua. Buffers are used to communicate larger data between Lua and native extensions. E.g. camera or video frame buffers. See the documentation for some example on how to set a texture dynamically on a sprite.
Due to some needed refactoring because of the new
buffer module, we had to revise some of the functions exposed in the sdk. We feel it's much more clean and robust now, and it was necessary for us in order to move forward. Although this feature is still in an alpha stage, we aim to keep our sdk stable. In case you are one of the early adopters, please visit the dmBuffer documentation for the relevant changes.
Big thanks to all of you for reporting documentation issues directly on the documentation pages! It works really well. It's easy to keep track of and fix quickly. If you wish to help, look at the bottom right of the documentation pages, and click the button labelled "Spotted an error?" and submit your issue/suggestion.
DEF-2483- Added: Added buffer Lua module for creating buffers and manipulating streams
DEF-1217- Fixed: Spine keyable draworder
DEF-1688- Fixed: Fixed issue of not flushing all purchases on Google Play after reconnecting to wifi
DEF-2024- Fixed: Multi touch gave inconsistent input messages
DEF-2500- Fixed: Extensions are now only initialized once
DEF-2519- Fixed: CONSTANT_TYPE_WORLD is set to the identity matrix for model components
DEF-2538- Fixed: When issue of last sound having gain 0, muted all audio
DEF-2547- Fixed: Removed unused shader constants from builtin shaders
DEF-2554- Fixed: Detect configuration change and reenable immersive mode
DEF-2558- Fixed: Fix discrete sampling midpoint calculation in Spine animations
DEF-2561- Fixed: Handling reset keys for spine draw order offsets
DEF-2565- Fixed: Debug rendering for circles in 2D physics
DEF-2568- Fixed: Typo fix for dmGraphics::GetNativeiOSUIWindow