Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.158
This sprint we addressed a serious issue in Editor 1 where the bundle directory was always overwritten.
We have now added a confirmation dialog to protect the folder. This dialog can be disabled in the preferences.
Note that the bundle will be output in a new platform subfolder: "<bundle dir>/<platform>/<bundle>"
Also note that
bob.jar doesn't have this functionality and works as before.
We have also fixed a few crashes, most notably an elusive issue on Windows, which only occurred in the debug builds (network related).
We've added an important fix with regard to the animation of object scaling using a vector3.
Important Note In order to fix animation of the "scale" property, the go.get_scale() now returns a vector3(). If you need the old behavior, you can use the new function go.get_scale_uniform()
For native extensions, it should now be possible to bundle Android apps from Windows (C++ extensions only)