Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.128
Sep 06, 2017 Recursive option for go.delete
This release adds new functionality to the
go.delete function together with fixes for Collada models, font textures and GUIs.
We have extended the
go.delete function to accept an additional
bool parameter that will recursively delete the child hierarchy of the deleted object, in child to parent order. The function now also accepts a table of game object ids, which deprecates
The Collada parser has been fixed so that it can parse start and end times for animations (per scene). The asset
unit entry is also applied to skeleton bone positions, instead of being included in their scale.
We have removed the dependency for X/GLFW on the headless version of the engine. This means that you should be able to run the headless engine on hardware without X, graphics card and monitor.
DEF-1644- Added: New option in
go.deleteto also delete children.
DEF-1827- Fixed: GUI nodes stretch when changing window size while disabled.
DEF-2845- Fixed: Correctly initialize font cache.
DEF-2867- Fixed: Headless version of engine no longer depend on GLFW/X/OGL.
DEF-2857- Fixed: Truncate info/error/warning editor marker strings if too large.
DEF-2715- Fixed: Collada scene start/end/framerate are parsed and used.
DEF-2854- Fixed: Collada asset unit is applied to bone positions.
DEF-2837- Fixed: Increased the Java heap size for javac and dx commands in build service.