Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.126
Oct 03, 2017 Facebook Gameroom
This sprint we've added support for a new facebook store, [Facebook Gameroom](https://www.facebook.com/gameroom/download/).
Facebook gameroom is a new app store platform, currently available on Windows.
You can interact with it with the same `facebook.*` Lua api as usual.
- DEF-2505 - Added: Facebook Gameroom integration
- DEF-2896 - Fixed: Added more allowed libs when building android (native extensions)
Work In Progress
Native Extensions + Linux
When updating the build server to Ubuntu 16.04, we're also migrating our own
CI pipeline to use the same Docker container. We're doing this to minimize the configuration overhead.
While doing this, we need to update a lot of smaller things in our pipeline, and also we're cleaning up
old technical debt. But, we're seeing light at the end of of the tunnel now, and we can hopefully release this feature
to you soon.
Lazy loading of factory assets
We're also reworking how the assets are loaded in the game.
Instead of loading all assets up front, we're now loading the assets right before they're needed.
This feature should help out the developers that have many and/or large assets.
We're also making sure the engine respects the "update_frequency" setting while still using VSync.
This will remove the issue of having the game run too fast.