Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.128
Feb 27, 2018 Sound fix on Android and vmath.mul_per_elem() function
In this release we have added a new vector math function
vmath.mul_per_elem() which allows you to multiply two vectors elementwise. We've also fixed an issue on Android when a silent (but playing) audio would steal back audio focus from other apps playing music.
DEF-3135- Added: Added
vmath.mul_per_elem()for element wise multiplication between vectors.
DEF-3130- Fixed: Fixed issue when silent sounds stole audio focus from other apps.
DEF-3136- Fixed: Crash fix when using
nilas target url for
DEF-3127- Fixed: Added support for "
-fpermissive" for our GCC based platforms (Android and Linux).
Work in progress
Apart from the current release, we also have some longer tasks. We are currently:
- improving the Live Update feature set with the ability to upload a new manifest and data to a released game.
- adding better profiling of the resource usage at runtime. A first MVP should land in the next release
- adding a way to synchronously query the physics world for collision contact info. This can be used for spawning, or implementation a custom time-of-impact detection. It can be very beneficial for kinematic objects.