Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.162
This release adds Lua module
timer to scripts. This allows you to set a delay and a callback to be called when the timer completes. We also added functions
sound.set_gain besides posting messages for these functions.
DEF-1183- Added: Timer API,
DEF-3315- Added: New sprite and sound message wrappers.
DEF-3313- Fixed: Facebook Gameroom is now dynamically loaded by our extension.
DEF-3311- Fixed: Updated OpenAL to latest built version for Win32.
On the editor side, we've added the ability to edit game-specific text files using the code editor. JSON files support syntax highlighting, but you can edit any text file. We've also added the ability to toggle between local- and world-space manipulators in the Scene View.
DEFEDIT-887- Added: Scene view manipulators can be toggled between local- and world-space.
DEFEDIT-1235- Added: Non-spine JSON files can now be edited using the code editor.
DEFEDIT-1319- Added: Unrecognized text files can now be edited using the code editor.
DEFEDIT-1407- Fixed: Sometimes the NE build cache was invalidated between editor sessions.
Added new RPG map sample. It’s available from the editor welcome screen (
New Project ->
From Sample) and on Github: