Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
This release contains part two of the Live update feature. With this new feature it is possible to push a new manifest to a published game as well as new resources. This allows for pushing new content to already published games without doing a full app-store update.
Collections now support hot reload. Changes done to a collection can be hot reloaded to a running game on desktop or on device.
The native extensions now have support for building with Clang (6.0) for Win32 targets. This makes the actual build step go from minutes to a few seconds. You can enable this feature by adding the property
use-clang: true to the platform context in your app manifest. This feature is currently for beta testing, but it will eventually replace the current builds (which uses CL.exe).
The native extension app manifest now supports adding compilation flags for each platform. This is helpful when you need to add flags in addition to the ones from each extension.
DEF-3323- Added: Collection hot reload support.
DEF-2411- Added: Liveupdate store and verify manifest.
DEF-3375- Fixed: Fixed crash when calculating particle instance emitter count
DEF-3330- Fixed: sys.get_save_path now uses the platform path characters.
DEF-3359- Fixed: Optimized engine size a bit by adding "-fno-rtti".
DEF-3283- Fixed: Try to resume WebAudio on mouse/touch interaction (and also handle a null DefoldSoundDevice)
DEF-3352- Fixed: Native Extensions: Added support for Objective-C flags -f[no-]objc-arc and -f[no-]objc-arc-exceptions.
We've started with the new feature of caching the uploaded files/libraries to the extension build server. This should improve turnaround times a lot as well as saving bandwidth for certain users.
We are also currently upgrading our Facebook SDK to the latest version.