Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.162
In this sprint we've fixed a sound glitch on the HTML5 target. Also, we've fixed a lot of issues for the NE builds, most notably better error reporting when using Clang to build Win32 targets.
We have updated the
gui.set_parent() to take a new flag
keep_scene_transform which will make it work the same way as the
keep_scene_transform event for game objects.
See the documentation for full info.
Now you can also find the AndroidManifest.xml and Info.plist files directly under the
builtins folder in the Editor
We are currently working on a file upload cache for NE builds. This will help with turnaround times for developers.