Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
This release adds better manifest verification for Liveupdate where it will verify that the expected bundled resources are actually available in the bundled application.
It's now possible to exclude either 2D, 3D or both physics engines. By default, Defold is built with both 2D and 3D physics. With the app manifest, you can now choose to use only one or none of them. You can choose between
physics_null. E.g for only using the 2D physics engine, add to your
The HTML template has been moved to the
builtins/manifests/web folder to make it easier to create your own custom template, or just verifying changes between updates. There are also a couple of fixes related to the new WebAssembly platform and some optimizations for building HTML5 on the Native Extensions server.
pprintand single value arguments.
nullpointer crash in
wasm-webon vanilla builds.
wasm-webplatform in variant appmanifests.
wasm-webon MS Edge.