Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
We've reworked how the refresh rate settings works. Instead of assuming a monitor refresh rate of 60Hz, we now query for the actual refresh rate at engine init. With this change, setting
game.project is deprecated!
It is replaced by the
Vsync checkbox and a
Frame cap field. Projects using
variable_dt will still function as before.
For more details see https://www.defold.com/manuals/project-settings/
Also, we've improved a bit on our asynchronous loading of assets. This is something we'll continue looking into as well, in order to ensure fast and smooth preloading of assets.
DEF-3262- Added: Improved refresh rate settings.
DEF-3649- Added: Added crash.SYSFIELD_MAX, crash.USERFIELD_MAX and crash crash.USERFIELD_SIZE fields.
DEF-192- Fixed: Fixed postpone issue while tapping during boot on Android.
DEF-3645- Fixed: Fixed crash when adding timers from within a timer callback.
DEF-3662- Fixed: Fixed crash due to sprite.play_flipbook() sending 'animation_done' to deleted instances.
DEF-3653- Fixed: Fixed null pointer in local Push notifications.
DEF-3656- Fixed: Fixed rare crash in collectionfactory.create()
DEF-3661- Fixed: Improved json parsing speedup
DEF-3631- Fixed: HTML5 Fullscreen button not working on Android Chrome.
DEF-3635- Fixed: Added preloader hints for gui, material and particles
DEF-3579- Fixed: All default values for game.project are saved to game.projectc.
DEFEDIT-1434- Added: Clickable resource links in Console
DEFEDIT-1493- Added: Remember Search in Files dialog settings between sessions
DEFEDIT-1495- Added: Remember Open Assets dialog settings between sessions
DEFEDIT-1488- Fixed: Wrong field type for group in sound editor
DEFEDIT-1492- Fixed: Report SSL errors more nicely