Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.158
We've done a bit of work related to the font rendering. There's now a new
render mode property in the font that dictate how fonts should be rendered. Currently, there's only two modes available -
Single Layer and
Multi Layer that either renders the text on a single quad or on separate quads per character. This means that things like drop shadow and large outlines can easily be achieved.
The default builtin font shaders have been updated to support this new functionality, so please update your custom shaders if you want to access this new feature.
It is now possible to add custom entitlements to your project which will be used in signing the ipa during bundling. Any custom entitlements must be defined with wildcard values in your provisioning profile as well (https://www.defold.com/manuals/project-settings/#_ios).
Hot reload now does better dependency tracking. Hot reloading a resource now reloads dependant resources as well. We've also fixed the hotloading of atlases in Editor 2.
DEF-3521- Added: Added updated font materials that correctly generates an offset font shadow
DEF-3611- Added: Added shadow support to distance field fonts
DEF-3603- Added: iOS custom entitlements
DEF-3564- Fixed: Fixed crash reporting on 64 bit Android.
DEF-3642- Fixed: Fixed documentation name for sys.SYSFIELD_MANUFACTURER
DEF-3671- Fixed: Fixed issue of web profiler showing "undefined"
DEF-3676- Fixed: Http client truncated header data in some cases
DEF-3534- Fixed: Hot reload of atlases now work in Editor 2
DEFEDIT-1200- Fixed: Faster undo on large projects
DEFEDIT-1497- Fixed: Don’t block UI while building native extensions
DEFEDIT-1491- Fixed: Don’t delete files with changed capitalization on sync
DEFEDIT-1498- Fixed: ConcurrentModificationException when closing multiple tabs
DEFEDIT-1503- Fixed: Debugger handles non-unique __tostring and gui nodes from other scene
DEFEDIT-1494- Fixed: IllegalArgumentException after zooming with apple mouse in scene view
DEFEDIT-1500- Fixed: Missing referenced .go or .collection prevents project from loading