Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
This release adds a new "vertex space" option for materials used by 3D models. This option decides in which space the vertices are exposed for a model; either in object/local space or world space. World space is the old behaviour, where vertex calculations are all done on the CPU, while local space will not transform the vertices but instead pass along the matrices to the shader so it can be performed on the GPU instead. This means that models with materials that has the local space option cannot be batched, but scenes and models with a large amount of vertices can gain a big performance increase by offloading the transform to the GPU.
Another change, and a big step for us moving forward with keeping the runtime as small as possible, has been to extract the
webview module into a real native extension library. Our plan is to continue this work and extract even more modules into official native extensions.
webview was a good initial candidate for us to learn what removing modules from the core would mean and what work needs to be done, without annoyances to the majority of Defold users. If you previously were using
webview, you will need to add the following URL to your dependencies in
The documentation for
webview is now available here.
For more information and discussion, see this forum post.
If you are still using the old Eclipse based Defold Editor 1, now it's a good time to update to Editor 2 since the old editor will not receive updates after 31st of March 2019 🎉. Users of Editor 1 will now see a new message when they update that explains where to download the newest editor.
DEF-3006- Added: Unbatched/view-space mode for 3D models.
DEF-3715- Changed: Moved
webviewinto an external native extension.
DEF-2302- Changed: Deprecation log message in
DEF-3742- Changed: Removed Wine support on Native Extension server
DEF-2663- Fixed: Fixed issue with
DEF-3745- Fixed: Renderer now supports up to 16 render constants.
0yielded error in
DEF-3728- Fixed: Crashes related to
DEF-3687- Fixed: Tilemap collision shapes were wrong when tilemap was very large.
DEF-3720- Fixed: Regression in
tilemap.set_tile, incorrect interval check.
DEF-3713- Fixed: More profile scopes related to script functions.
DEF-3716- Fixed: Profile scopes in web profiler are now sorted.
DEF-3737- Fixed: Detection of
is_music_playing()on Android is improved and music is no longer automatically muted.
DEF-3734- Fixed: Web profiler showed wrong timings on Windows.
We have fixed so that double clicking a
game.project file under macOS will start the editor and open the correct project. (Note: This feature currently only works for fresh installs of the editor. It will be available through auto-update once we have fixed the new editor-update flow currently being worked on.)
DEFEDIT-1523- Fixed: Double clicking a
game.projectwill open the project in Editor 2.
DEFEDIT-1525- Fixed: Copying build errors as text.