Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.162
Feb 25, 2013 Rotating particles
The most prominent feature in 1.2.15 is the ability for particles to rotate. The emitters have now been extended with two new properties. :date: Initial Rotation controls how a spawned particle will be initially rotated. It can be animated over the lifetime of the emitter and also has support for spread, just like the other emitter properties. The second property is _Life Rotation_, which can be animated over the lifetime of the particle. Use the latter to make your particles spin.
Images added to the root of an atlas represents a one-frame animation. Now they are also available in the _Animation_ drop-down menus in sprites and emitter nodes.
When starting two instances of Defold, the workspace could be corrupted resulting in warnings and the application unable to start. This has now been fixed. If you have a corrupted workspace, you can safely remove the workspace-directory inside your Defold installation and start the editor.
Fixed editor crash when previewing a particle fx and the images used in it was deleted.
Fixed memory leak in the Defold iOS-app, which made it crash after several restarts.
The graphics library (jogl) used in the editor has been upgraded, hopefully providing support for more rare graphics cards and drivers.