Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
In this release we've added support for controlling flipbook animations using a
cursor property on sprites.
You can also control their playback speed via the
On HTML5 we've also added a more robust retry logic in case the assets are loading over a shaky connection.
We have also fixed an issue where some Facebook dialogs where not properly displayed when using the vanilla engine on Android.
We have added a Project Download option to the Dashboard project list. You can use this functionality to easily download a project to archive it offline or to upload it to another version control service such as GitHub. More on importing into GitHub here (https://www.defold.com/manuals/project-setup/#_adding_the_project_to_github)
DEF-2249- Added: Added cursor and playback rate control for flipbook animations.
DEF-3418- Fixed: Improved retry logic when loading resources for a game in HTML5
DEF-3873- Fixed: Fixed issue with facebook dialogs not working in non-NE builds.
DEF-3888- Fixed: Crash when exiting the game in the project without display profiles
DEF-3898- Fixed: Local push notifications crash
DEF-3896- Fixed: NE - Added vectormath_aos.h to dmsdk/sdk.h
DEFEDIT-1642- Fixed: Very fast keyboard shortcut invocations could occasionally get lost.
DEFEDIT-1627- Added: The splash screen now indicates release channel and editor revision.
DEFEDIT-1636- Fixed: Stopped the editor from mistakenly picking up some Java environment variables.
DEFEDIT-1646- Fixed: Exception when using the Simulate Resolution feature.
DEFEDIT-1650- Fixed: Overridden vector property fields are no longer black.