We have just released 1.2.16 which features in-place game objects, support for Windows 8 and other nice fixes.
Let's start with the game objects.
In-place Game Objects
We have added the feature to add game objects to collections in-place, meaning that a separate .go file is not necessary.
This makes prototyping a lot smoother.
The shortcut keys to add game objects have hence changed, we now have *I* for adding game objects in-place and *Shift+I* to add them as a reference.
Similarly adding collection references (sub collections) has been changed to *Shift+O*.
We have also exposed script properties
in sub collections, so it's even easier to reuse your scripts.
This is a very powerful feature, so make sure you check it out.
To facilitate selection, you can now select different objects with the arrow-keys, similar to how Maya works.
- We now have initial beta support for Windows 8. You need to run the application in Windows 7 compatibility mode though.
- Fix for the periodic lag happening on Windows, typically when booting the game or reloading resources
- Texture problem occurring on OSX with AMD
- Looping particle systems are automatically stopped when the containing game object is deleted
- All nodes that references a file can now be double-clicked in the Outline view to open the related file
- Optimization when having plenty of kinematic collision objects