We are proud to release Defold 1.2.20, containing animations, getters/setters and more!
You can now animate gameobject-transforms, shader constants and script properties from scripts.
We made a demo
to show what you can achieve with it.
This is something that has been on the wishlist for a long time and we have finally solved it in a robust way.
See the guide for more info
The features mentioned above makes use of our URL-like concept for addressing objects.
To make it easier to understand how the URLs work, we have improved the guide
We have also introduced two short-hand notations: +"."+ means the game object containing the script and +"#"+ means the script itself.
We hope this will make URLs easier to use.
The reference documentation should be more clearly categorized now.
Have a look
and see what you think.
- The amount of projects are now 10 per user
- Better syntax-highlighting in the lua-editor
- Major improvement on build times for large repos
- msg.url correctly resolves the URLs: msg.url(nil, "instance", "sprite") is equal to msg.url("instance#sprite")