Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
Apr 28, 2014 Fixes
Hierarchical GUI nodes were not rendered correctly when their parent had another pivot than "center". If you have countered for this bug when building your scenes (visually placing them "wrong" to have them appear "correct"), you need to now place them "correct" in the editor.
Support for the syntax: local my_lib = require("my_lib")
Support for progressive JPEG (dynamic textures)
Fixed issue when logging in through Facebook (iOS), and the game is killed by the OS when switching to the FB app
After rebooting the game while running on a device, there could be socket name collisions, causing the game to stop working. This was a special case when you load dynamic collections from dynamic collections (like in CCVS).
Crash on Android when loading models
Android devices are now listed as "- ()" instead of "localhost ()" in the targets menu
** They also don't fight for the same slot, all are displayed in the target menu
Issue with HTTP cache index not being correctly updated
Potential mem leak in previous sound system
Various issues involved in detecting devices and running the game on them, e.g.:
Editor restart sometimes required for device discovery
Logging in editor from device stops working sometimes