Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.141
Sep 05, 2014 Shared Lua state
You can now opt to share a single global state between render, GUI and script contexts. Projects default to the current behaviour of not sharing Lua state. In order to turn on shared Lua state, open the "game.project" file and navigate to the ‘script’ section. Checking the ‘shared_state’ box enables the feature. New Defold projects defaults to enabling the shared state.
When the user open a collection, select a game object in it, and collapse the collection node in the Outline view, the editor sometimes crashed. This is now fixed.
Fixed infinite recursion when pprint()-ing a table containing circular references.
Editor crash fixed. The crash occurred when go.properties was used to add custom properties matching the name of an existing fundamental property (e.g. ‘id’). There is also a warning about such restriction added to the GUI.
It is now permitted to do simultaneous editing of properties of game objects, when multiple selections are made in the outline view.
Fixed incorrect assert when calling render.get_render_target_width().