Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
Jan 26, 2015 Instant Game Object spawning
This release includes new features and bug fixes. A behavioral change in how game object spawning works might have implications on your project. Please see the notes below.
Instant game object spawning.
Sound instances playing at zero gain now has minimal cost.
Render target depth and stencil support implemented for all platforms.
Windows 8 is now supported.
Removed PIL (Python Image Library) dependency.
Fixed mobdebug path handling.
Updated URL references for documentation site.
Improved property field navigation.
Tables with integer keys > 0xffff can now be serialized.
Fixed Windows/Dock-hang on OS X Yosemite.
Notes on instant game object spawning
Previously, the engine did a one frame delay between a call to factory.create() and the actual spawning of the game object. That delay is now removed. If your project included code to specifically wait one frame before starting to manipulate a game object, the new version might break your project. If you run into problems, please contact the Defold team and we’ll help you.