Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
Jun 09, 2015 Async collection loading and 3D scaling
- Non-uniform scaling of game objects - Asynchronous loading of collections - Custom resource now supports folders
This release contains a new collection proxy feature. Now you can tell a proxy to load a collection asynchronously with the "async_load" message. Scaling of game objects has also been expanded to full 3D scaling (pass a +vector3+ instead of a number to +go.set_scale()+). When using custom resources (set as "custom_resources" under "[project]" in game.project), you can now specify a folder instead of individual files.
- Asynchronous loading of collections. - Non-uniform scaling of game objects is now possible. - It is now possible to specify a folder and not only individual files as "custom_resources".
- pick_node() position was incorrect when using display profiles. - Fix to make it possible to copy GUI components in outline view. - Removed frequent warnings that spammed the console. - Crash fix when calling push.register() without gcm_sender_id set on Android. - Bundling could take a long time because builder incorrectly walked the same resource multiple times. - Crash fix during in-app purchase currency conversion on Android.