Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
Jun 23, 2015 Local notification
- Defold rebranding - Bug fixes - Note that this release contains a breaking fix!
This release adds local notification scheduling along with a set of bug fixes. Local notifications (only iOS and Android) can be scheduled via the new +push.schedule()+ method and their callbacks are handled in the same way as remote push notifications (using +push.set_listener()+).
This release includes a bugfix that removes physics scale from being applied to angular velocity on physics objects. This fix is possibly breaking. If your game relies on angular_velocity, please check that your game is working correctly!
- Local notifications (iOS and Android) with +push.schedule()+.
- Fix for parsing WAV files that in some cases crashed the engine. - Removed physics scale being applied on angular velocity of physics objects. - Sprite component not translated when animation_done is received. - Fixed some performance issues related to non uniform scaling.