Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
Sep 07, 2015 Spine IK and new API:s
- Support for Spine and dynamic IK constraints - New native crash recording API - New network connectivity status API - New project setting to control max instance count in collections - Bug fixes
This release add the ability to load Spine scenes with inverse kinematics (IK) constraints. The functions `spine.set_ik_target()` and `spine.set_ik_target_position()` are now available for dynamic IK targeting. Use the new `sys.get_connectivity()` to check if there is a network connection. A feature very useful on mobile devices where it will report if it's limited to cellular traffic.
Native crash logging can be accessed through the newly introduced `crash.*` namespace.
There is also a new option in "game.project" to control the maximum instance count per collection; `max_instances` under [collection].
The release also contains a collection of bug fixes mostly related to Android.
- Support for Spine and dynamic IK constraints - New project setting to control max instance count in collections - Native crash recording, exposed through the crash API - Network connectivity status API
- Performance bug related to the profiler - Freeze bug related to IAP on Android - Crash related to app invites on Android - Bug when listing scheduled local pushes on Android