Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
Oct 19, 2015 BMFont support and script encryption
Custom Android push notification icons
Specific payload field to use as push title and text on Android
Lots of GUI related fixes
Othes bug fixes
This release has two new features related to Android push notifications along with bug fixes for both the engine and editor.
There are now `game.project` settings to set a custom small and/or large push notification icon on Android. The icons will automatically be used for both local or remote push notifications. If not set the application icon will be used by default.
Two additional settings has also been added to specify which JSON fields to use as notification title and text for remote pushes on Android. By leaving them empty the "alert" field is used for text (just as on iOS) and the application name as title.
Notes on Android manifest changes
The generated "AndroidManifest.xml" file has some changes in regards to specifying which JSON fields to be used for push notification data. If you are using a custom manifest file make sure to update it to have these changes as well. The following lines need to be added inside the `com.dynamo.android.DefoldActivity` entry:
Or, just bundle your project once for Android without specifying your own manifest and you will get the default manifest to compare against. Again, this is only relevant if you currently are using your own "AndroidManifest.xml".
Custom push notification icons for Android
Ability to specify payload field to use as push title and text on Android
Text outlines now use inherited alpha
GUI Templates Nodes Hiearchy was reversed when imported into a scene
Fixed GUI templates in layers overloading issues
Facebook game request `suggestions` field was ignored
Remote pushes was not handled correctly if the app was closed
Editor crashed on GUIs with invalid font-paths
System info `system_name` was updated to report correctly on iOS 9.1