Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.162
This release includes new alternative texture resource compression methods.
With this release it's possible to specify a compression method used on a texture resource (instead of the default LZ4), namely WebP and WebP-lossy. These options are exposed in the texture profiles as a complement to the regular image compression formats.
We have added an option to enable high DPI window creation on OSX and Windows. This is exposed as an option under the display category in game.project.
The atlas editor has also been updated with the ability to show which images you have selected.