Complete release notes for the current and previous versions of the engine.
Newest version: 1.2.160
We have added a callback argument to
particlefx.play, it will be called when a particlefx and its emitters change states.
Please note: There has been major internal changes in how spine components are handled and simulated. This is a proactive change for upcoming features such as "Spine in GUI" and "Animated 3D meshes". Functionality and performance should be on par with previous engine versions, but let us know if you encounter any problems with your current spine models!