Defold Glass
A multipass glass rendering library for Defold with screen-space double refraction, thickness-based distortion, optional color absorption and local cubemap reflection probes. Supports lighting from Defold light components and configurable reflection modes that update probes every frame, capture once or use pre-rendered cubemaps. Includes a reusable Lua render module, glass materials and example scenes with glass spheres, a wine glass and planar mirror reflections. Integrates with custom render pipelines and requires Defold 1.14.0 or newer.