A* Path Finding
108Pathfinder and A* solver native extension for Defold Engine build on MicroPather.
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Pathfinder and A* solver native extension for Defold Engine build on MicroPather.
World-space biplanar texture mapping shader for Defold. Applies textures based on world position and...
DAABBCC is a fast Dynamic AABB Tree that lets you quickly perform overlap checks and raycasts withou...
DAABBCC3D is a fast Dynamic AABB Tree that lets you quickly perform overlap checks and raycasts with...
Simple outline shader for 3D models using STENCIL and INVERTED HULL techniques.
Depth of Field shader
A high-performance A* pathfinding library written in C++11 for real-time games and simulations. It i...
Pixelart shader
A Sublime Text package for controlling the Defold Editor using its HTTP API and Defold Lua API annot...
Ray Casting in tiled worlds using DDA algorithm. It is very effective solution for tile based worlds...
Toon shader for 3D models.
UUID4 generator native extension.
PCG Random Number Generator Native Extension for Defold. This extension allows you to generate rando...
A stylized water shader implementation for the Defold game engine, featuring animated wave surfaces,...
Simple http server and client native extension
A native C++ extension for Defold that simulates waves for floating game objects. defold-wave is pr...
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