Namespace: profiler
Language: Lua
Type: Defold Lua
File: profiler.cpp
Source: engine/profiler/src/profiler.cpp
Functions for getting profiling data in runtime. More detailed profiling and debugging information available in the manuals.
Type: FUNCTION logs the current frame to the console
Examples
profiler.dump_frame()
Type: FUNCTION The profiler is a real-time tool that shows the numbers of milliseconds spent in each scope per frame as well as counters. The profiler is very useful for tracking down performance and resource problems.
Parameters
enabled (boolean) - true to enable, false to disableExamples
-- Show the profiler UI
profiler.enable(true)
Type: FUNCTION Creates and shows or hides and destroys the on-sceen profiler ui The profiler is a real-time tool that shows the numbers of milliseconds spent in each scope per frame as well as counters. The profiler is very useful for tracking down performance and resource problems.
Parameters
enabled (boolean) - true to enable, false to disableExamples
-- Show the profiler UI
profiler.enable_ui(true)
Type: FUNCTION Get the percent of CPU usage by the application, as reported by the OS. This function is not available on HTML5. For some platforms ( Android, Linux and Windows), this information is only available by default in the debug version of the engine. It can be enabled in release version as well by checking track_cpu under profiler in the game.project file. (This means that the engine will sample the CPU usage in intervalls during execution even in release mode.)
Returns
percent (number) - of CPU used by the applicationType: FUNCTION Get the amount of memory used (resident/working set) by the application in bytes, as reported by the OS. This function is not available on HTML5. The values are gathered from internal OS functions which correspond to the following;
OS Value
iOS MacOSAndroid Linux Resident memory
Windows Working set
HTML5 Not available
Returns
bytes (number) - used by the applicationExamples
Get memory usage before and after loading a collection:
print(profiler.get_memory_usage())
msg.post("#collectionproxy", "load")
...
print(profiler.get_memory_usage()) -- will report a higher number than the initial call
Type: FUNCTION Send a text to the connected profiler
Parameters
text (string) - the string to send to the connected profilerExamples
profiler.log_text("Event: " .. name)
Type: CONSTANT pause on current frame
Type: CONSTANT start recording
Type: CONSTANT continously show latest frame
Type: CONSTANT pause at peak frame
Type: FUNCTION Get the number of recorded frames in the on-screen profiler ui recording buffer
Returns
frame_count (number) - the number of recorded frames, zero if on-screen profiler is disabledExamples
-- Show the last recorded frame
local recorded_frame_count = profiler.recorded_frame_count()
profiler.view_recorded_frame(recorded_frame_count)
Type: FUNCTION Starts a profile scope.
Notes
profiler.scope_end()Parameters
name (string) - The name of the scopeExamples
-- Go back one frame
profiler.scope_begin("test_function")
test_function()
profiler.scope_end()
Type: FUNCTION End the current profile scope.
Type: FUNCTION Set the on-screen profile mode - run, pause, record or show peak frame
Parameters
mode (constant) - the mode to set the ui profiler inprofiler.MODE_RUN This is default mode that continously shows the last frameprofiler.MODE_PAUSE Pauses on the currently displayed frameprofiler.MODE_SHOW_PEAK_FRAME Pauses on the currently displayed frame but shows a new frame if that frame is slowerprofiler.MODE_RECORD Records all incoming frames to the recording bufferTo stop recording, switch to a different mode such as MODE_PAUSE or MODE_RUN.
You can also use the view_recorded_frame function to display a recorded frame. Doing so stops the recording as well.
Every time you switch to recording mode the recording buffer is cleared.
Examples
function start_recording()
profiler.set_ui_mode(profiler.MODE_RECORD)
end
function stop_recording()
profiler.set_ui_mode(profiler.MODE_PAUSE)
end
Type: FUNCTION Set the on-screen profile view mode - minimized or expanded
Parameters
mode (constant) - the view mode to set the ui profiler inprofiler.VIEW_MODE_FULL The default mode which displays all the ui profiler detailsprofiler.VIEW_MODE_MINIMIZED Minimized mode which only shows the top header (fps counters and ui profiler mode)Examples
-- Minimize the profiler view
profiler.set_ui_view_mode(profiler.VIEW_MODE_MINIMIZED)
Type: FUNCTION Shows or hides the time the engine waits for vsync in the on-screen profiler Each frame the engine waits for vsync and depending on your vsync settings and how much time your game logic takes this time can dwarf the time in the game logic making it hard to see details in the on-screen profiler graph and lists. Also, by hiding this the FPS times in the header show the time spent each time excuding the time spent waiting for vsync. This shows you how long time your game is spending actively working each frame. This setting also effects the display of recorded frames but does not affect the actual recorded frames so it is possible to toggle this on and off when viewing recorded frames. By default the vsync wait times is displayed in the profiler.
Parameters
visible (boolean) - true to include it in the display, false to hide it.Examples
-- Exclude frame wait time form the profiler ui
profiler.set_ui_vsync_wait_visible(false)
Type: CONSTANT show full profiler ui
Type: CONSTANT show mimimal profiler ui
Type: FUNCTION Pauses and displays a frame from the recording buffer in the on-screen profiler ui The frame to show can either be an absolute frame or a relative frame to the current frame.
Parameters
frame_index (table) - a table where you specify one of the following parameters:distance The offset from the currently displayed frame (this is truncated between zero and the number of recorded frames)frame The frame index in the recording buffer (1 is first recorded frame)Examples
-- Go back one frame
profiler.view_recorded_frame({distance = -1})