Functions and constants to access resources.
Version: beta
| FUNCTIONS | |
|---|---|
| liveupdate.add_mount() | Add resource mount |
| liveupdate.get_mounts() | Get current mounts |
| liveupdate.remove_mount() | Remove resource mount |
| CONSTANTS | |
|---|---|
| liveupdate.LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH | LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH |
| liveupdate.LIVEUPDATE_ENGINE_VERSION_MISMATCH | LIVEUPDATE_ENGINE_VERSION_MISMATCH |
| liveupdate.LIVEUPDATE_FORMAT_ERROR | LIVEUPDATE_FORMAT_ERROR |
| liveupdate.LIVEUPDATE_INVAL | LIVEUPDATE_INVAL |
| liveupdate.LIVEUPDATE_INVALID_HEADER | LIVEUPDATE_INVALID_HEADER |
| liveupdate.LIVEUPDATE_INVALID_RESOURCE | LIVEUPDATE_INVALID_RESOURCE |
| liveupdate.LIVEUPDATE_IO_ERROR | LIVEUPDATE_IO_ERROR |
| liveupdate.LIVEUPDATE_MEM_ERROR | LIVEUPDATE_MEM_ERROR |
| liveupdate.LIVEUPDATE_OK | LIVEUPDATE_OK |
| liveupdate.LIVEUPDATE_SCHEME_MISMATCH | LIVEUPDATE_SCHEME_MISMATCH |
| liveupdate.LIVEUPDATE_SIGNATURE_MISMATCH | LIVEUPDATE_SIGNATURE_MISMATCH |
| liveupdate.LIVEUPDATE_UNKNOWN | LIVEUPDATE_UNKNOWN |
| liveupdate.LIVEUPDATE_VERSION_MISMATCH | LIVEUPDATE_VERSION_MISMATCH |
liveupdate.add_mount(name,uri,priority,callback)
Adds a resource mount to the resource system. The mounts are persisted between sessions. After the mount succeeded, the resources are available to load. (i.e. no reboot required)
PARAMETERS
name |
string |
Unique name of the mount |
uri |
string |
The uri of the mount, including the scheme. Currently supported schemes are 'zip' and 'archive'. |
priority |
number |
Priority of mount. Larger priority takes prescedence |
callback |
function |
Callback after the asynchronous request completed |
RETURNS
result |
number |
The result of the request |
EXAMPLES
Add multiple mounts. Higher priority takes precedence.liveupdate.add_mount("common", "zip:/path/to/common_stuff.zip", 10, function (result) end) -- base pack
liveupdate.add_mount("levelpack_1", "zip:/path/to/levels_1_to_20.zip", 20, function (result) end) -- level pack
liveupdate.add_mount("season_pack_1", "zip:/path/to/easter_pack_1.zip", 30, function (result) end) -- season pack, overriding content in the other packs
liveupdate.get_mounts()
Get an array of the current mounts This can be used to determine if a new mount is needed or not
PARAMETERS
None
RETURNS
mounts |
table |
Array of mounts |
EXAMPLES
Output the current resource mountspprint("MOUNTS", liveupdate.get_mounts())
DEBUG:SCRIPT: MOUNTS,
{ --[[0x119667bf0]]
1 = { --[[0x119667c50]]
name = "liveupdate",
uri = "zip:/device/path/to/acchives/liveupdate.zip",
priority = 5
},
2 = { --[[0x119667d50]]
name = "_base",
uri = "archive:build/default/game.dmanifest",
priority = -10
}
}
liveupdate.remove_mount(name)
Remove a mount the resource system. The remaining mounts are persisted between sessions. Removing a mount does not affect any loaded resources.
PARAMETERS
name |
string |
Unique name of the mount |
RETURNS
result |
number |
The result of the call |
EXAMPLES
Add multiple mounts. Higher priority takes precedence.liveupdate.remove_mount("season_pack_1")
Mismatch between between expected bundled resources and actual bundled resources. The manifest expects a resource to be in the bundle, but it was not found in the bundle. This is typically the case when a non-excluded resource was modified between publishing the bundle and publishing the manifest.
Mismatch between running engine version and engine versions supported by manifest.
Failed to parse manifest data buffer. The manifest was probably produced by a different engine version.
Mismatch between scheme used to load resources. Resources are loaded with a different scheme than from manifest, for example over HTTP or directly from file. This is typically the case when running the game directly from the editor instead of from a bundle.
Mismatch between expected and actual integrity data for legacy liveupdate verification.
Mismatch between manifest expected version and actual version.