
The setup consists of three game objects. The game.project physics GravityY property is set to -500 to match the scale of the setup.
DYNAMIC, Friction is set to 0 and Restitution to 1.0 (it will bounce forever). A box Shape matching the sprite image is added to the components.DYNAMIC, Friction set to 0 and Restitution to 1.0. A box Shape matching the sprite image is added to the components.STATIC. 4 box Shapes are added to the component. These are placed just outside of the game view.This example was created by .
Download ⤓
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.
Add example ↗