This example shows a simple setup with a kinematic physics objects. The difference between dynamic objects, simulated by the physics engine, and kinematic objects, that are user controlled, is clearly seen here.
The setup consists of three game objects. The game.project physics GravityY property is set to -500 to match the scale of the setup.
KINEMATIC. A box Shape matching the sprite image is added to the components.
DYNAMIC, Friction set to 0 and Restitution to 1.0. A box Shape matching the sprite image is added to the components.
STATIC. 4 box Shapes are added to the component. These are placed just outside of the game view.
If you want to play with these examples, you can get the project on Github.
Do you want to see more examples? Why not write a few yourself and submit a pull request? We love contributions.